Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts
Thursday, May 9, 2013
Another oldie here. An assignment for my Asset Development class, where we had to make a gun concept inspired by the Beretta handgun. First we had to come up with interesting silhouettes, then revise and add details and then have the final concept rendered in Photoshop.
This is an old assignment from my 2D Digital art class during my first semester. We were assignment to make a platform level, along with a character sprite sheet with a walk, pick-up and idle sequence and four power ups. I chose an Arctic theme for my level (the other options were Space and Medieval), and wanted to go for an icy cavern. My character is a mother Yeti, determined to find her baby. The four power ups are: a key to open the cage at the end of the level, health, arrow for speed and the rotating infinity symbol for invulnerability.
The platform was made in Photoshop and I used Illustrator to created my character and the power ups.
Labels:
arctic,
character,
concept,
game,
illustrator,
level,
photoshop,
sprite sheet,
yeti
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